Feb 04, 2008, 10:40 PM // 22:40
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#1
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Ascalonian Squire
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you'd like to have +4 energy reg?
hey
i'm just wondering how much u are bothered by the only +3 energie reg of the ranger. For myself, i sometimes really wish the ranger profession to also have +4 like assas and dervishes who are also mainly physical dmg dealing classes.
Expertise rocks if u focus on ranger only skills, no doubt, but as soon as u change ur second class to some caster like, i really regret not to have +4.
cuz assa's and dervs can have alot of fun with spells while ranger has to stay physical.
How u think about this?
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Feb 04, 2008, 10:46 PM // 22:46
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#2
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Lion's Arch Merchant
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Play a elementist. fixed.
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Feb 04, 2008, 10:48 PM // 22:48
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#3
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Forge Runner
Join Date: Dec 2007
Profession: E/
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i don't see how a ranger has to go caster
offcourse some things do offer an advantage
you could say the ranger is between a warrior and dervish
rangers are mainly only for physical like the warriors but have a bit more energy regen but they do use more energy then a warrior
trappers use a huge amount of energy
but still
a ranger is not made for casting
sure maybe one spell or two can't hurt
but casting like an ele won't be possible
assa's have high energy regen but low armor, and a derv can hit hard but also very weakly since a scythe has 9-41 dmg
energy regen is also more based on the proffession itself
a derv has lots of enchantments and a ranger doesn't
a ranger uses preparation wich in their turn use the expertise
Last edited by N1ghtstalker; Feb 04, 2008 at 10:51 PM // 22:51..
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Feb 04, 2008, 10:53 PM // 22:53
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#4
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Zookeeper
Join Date: Jul 2005
Location: Australian Discussion Posse HQ - Glorious leader
Guild: ҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#
Profession: N/E
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The best skills for a ranger, are ranger skills that use expertise. I've never decided to use spells on a ranger (because it's a bad idea, because of problems you stated), aside from a few for utility.
Expertise is fine, rangers don't need +4, Assassins and dervs have +4 because they have spells and their energy management is active. Ranger strength lies in conditions and disruption. To be blunt, if you want to cast spells, create a caster class.
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Feb 04, 2008, 10:53 PM // 22:53
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#5
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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They'd have to nerf expertise hard to increase Rangers' energy regen by 1 pip. Expertise has been heavily criticized for being overpowered in the past because it makes Rangers spammy.
Also, Rangers have +30 armour vs Elemental damage whereas Dervishes and Assassins do not.
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Feb 04, 2008, 10:56 PM // 22:56
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#6
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Krytan Explorer
Join Date: Aug 2007
Location: The Dragon's Lair
Guild: La Legion Del Dragon
Profession: E/
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The reason you only have 2 pips in the warrior, 4 pips in the monk and so forth is because of balance. If you have 4 pips in the ranger you will have an advantage over other classes.
That's when energy management can come into play. As you said, Expertise in the ranger allows to spend less energy on skills. Or you can use mesmer skills like [Mantra of Earth], [Mantra of Flame], [Mantra of Frost], [Mantra of Lightning],
From your profession you can use [Storm Chaser] among others.
So you see, all depends on how you set up your build.
.
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Feb 04, 2008, 11:26 PM // 23:26
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#7
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Desert Nomad
Join Date: Jan 2007
Profession: R/
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Having just 6 expertise gives you an effective 4 energy regen assuming you use expertise-affected skills. At a more realistic level of 12 expertise, you will have an effective 5.8 regen. And if god forbid you should ever use 16 in expertise, you will have an effective 8.3 regen when using expertise affected skills.
Don't leave expertise as the attribute you dump your last 3 points in, bump it up at least to 10+ and use skills it works on. Any caster in the game would beg to be able to use expertise on their skills, its just incredibly powerful. Rangers aren't casters, if you want a caster then make one. Your post reeks of the same ideas that w/mo's who try to heal have.
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Feb 04, 2008, 11:30 PM // 23:30
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#8
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Forge Runner
Join Date: Nov 2005
Location: Seattle
Guild: Odin's Hammer [OH] - Servant's of Fortuna [SoF]
Profession: R/
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Ranger is already one of the only professions (adrenaline warrior, and cetera) which is extremely effective during extreme energy denial. Only 6 energy? Oh shucks I'll have to use dual/distracting instead of dual/savage....
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Feb 04, 2008, 11:31 PM // 23:31
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#9
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Ancient Windbreaker
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Rangers are fine the way they are. Any increase in energy regen would require a nerf of expertise.
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Feb 04, 2008, 11:39 PM // 23:39
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#10
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Ascalonian Squire
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If you require more pips of energy regen, due to skill/profession choice or otherwise, you're doing it wrong.
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Feb 04, 2008, 11:41 PM // 23:41
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#11
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Ascalonian Squire
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hehe thx for mass replies, but u missunderstood me.
As i said, no doubt, expertise is extremly effective while using ranger-only skills.
But while playing ranger u just get problems with using <5 energie cost SPELLS. So i wanted to know if u sometimes miss the chance of doing that with ranger
(like u can do it with assa/derv)
btw:k i have an effective "8.3" regen at 12 expertise, but i i have to spend a total of 97 Attribute points to Expertise just for this issue, since in MOST ranger builds (PvP and PvE) distracting shot is the only expertise skill u use in your skillbar.
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Feb 04, 2008, 11:52 PM // 23:52
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#12
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Forge Runner
Join Date: Nov 2005
Location: Seattle
Guild: Odin's Hammer [OH] - Servant's of Fortuna [SoF]
Profession: R/
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No, looks like about everyone understood your question... expertise is the reason *why* rangers only have or need 3 regen. Any more energy regen and it would be even more unfair. So, there are alternatives for casting as an ele: use stone striker and storm chaser, or make an ele as a mesmer: the mantra stances or storm chaser (or make a mesmer duh!), as a monk: storm chaser...(see the trend?). I think this should make it pretty clear.
I've a great Obs flesh tank build I use in PVE, but it's even better when a monk throws Balth's Spirit on me. We're not casters, but we can do similar aoe damage with line of sight and a big group of red dots, yup splinter barrage. We have snares and energy denial, healing and condition removal... the only other profession that even comes close to this flexible is Ritualist, but they can't use a bow like we can... Yeah, we can spirit spam too (ala expertise)
Oh, the other option is [skill]Prepared Shot[/skill][skill]Read the Wind[/skill] to feed casting but that requires mass marksmanship so you may as well just go with that for damage....
Last edited by lennymon; Feb 04, 2008 at 11:56 PM // 23:56..
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Feb 05, 2008, 12:25 AM // 00:25
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#13
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Ascalonian Squire
Join Date: Nov 2007
Profession: W/
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GAME IS TOO HARD FIX PLZ!
[/sarcasm]
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Feb 05, 2008, 02:06 AM // 02:06
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#14
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Frost Gate Guardian
Join Date: Apr 2007
Profession: Mo/E
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Quote:
Originally Posted by Llint
Play a elementist. fixed.
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Lol good post I will read a second time.
Too bad i wont /sarcasm that = horrible psot
And yes I would like them to have +4 regen.
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Feb 05, 2008, 02:10 AM // 02:10
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#15
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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I think my wammo should have 4 regen. That way I can be just as good as monks and rits!
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Feb 05, 2008, 02:14 AM // 02:14
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#16
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Only bad players need 4 regen.
The rest of us use Expertise and don't spam like retards karate chopping their keyboards.
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Feb 05, 2008, 08:27 AM // 08:27
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#17
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Forge Runner
Join Date: Jul 2006
Profession: R/
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We can spit out a 5E ranger skill every 2 seconds while a caster needs 4 seconds to regenerate the energy for a 5E spell, the same time we need to regenerate the energy for a 10E skill.
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Feb 05, 2008, 03:41 PM // 15:41
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#18
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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You do realize that having all your skills only cost half energy is the equivalent of double ( +6 ) Ereg right ?
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Feb 05, 2008, 03:46 PM // 15:46
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#19
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Desert Nomad
Join Date: Mar 2006
Profession: W/
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Quote:
Originally Posted by Teh Nox
cuz assa's and dervs can have alot of fun with spells while ranger has to stay physical.
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Is this a joke?
Generally those who want to play spellcasters make spellcasters, not rangers.
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Feb 05, 2008, 04:33 PM // 16:33
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#20
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Emo Goth Italics
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....No, my ranger runs into no energy problems.
If you want to do the other classes things, play that class.
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